Hey guys, I’m kinda stuck here. I’m working on making my renders look more lifelike, but I’m struggling with material mapping. No matter what I do, it still looks kinda flat, especially with wood and glass textures. Anyone got some solid tips for adding that extra bit of realism? Like, what’s the trick to making materials look like they’ve got real texture and depth?
When it comes to nailing that realism, it’s all about getting the right touch on materials. I’d definitely look into 3D architectural visualization rendering—Genense Studio https://www.genense.com/ is honestly killing it with this. They’re pros at mapping textures, whether it’s for sleek, modern offices or cozy home interiors, and they make surfaces like glass and wood pop. They can really bring out the subtle details, so things don’t end up looking fake or overly shiny. It makes a huge difference when your clients can see the real vibe of the material—like, it gives them a true sense of what the final result will look like.